Archive for the ‘ Games ’ Category

Elder Scrolls Online Review

By Phoebe Payne

On April 4th, Elder Scrolls Online was released out of beta and early access for the general public. It is the latest installment in the Elder Scrolls universe, following 2011’s Skyrim. It was created by Bethesda (the original masterminds behind The Elder Scrolls), and Zenimax.

The game has been in beta for months, and was only released out of beta on March 31st. This was only for those who pre-ordered the Imperial Edition and thus received five days of early access. Regular pre-orders gained three days of early access.

The game begins with the player choosing what race and faction they wish to belong to. All races from previous games are available, barring Imperials, but only three are available depending on which alliance you pick. The alliances are the Ebonheart Pact, the Daggerfall Covenant, and the primarily elven Aldmeri Dominion.

The premise of the story is that these three pacts are fighting for control of the Imperial City, the control base of the empire of Tamriel. Meanwhile, demonic manifestations such as Daedra and Dark Anchors are appearing everywhere, the result of the Daedric Lord Molag Bal’s grand scheme to conquer Tamriel. Your job as a player is to serve your alliance while attempting to vanquish Molag Bal’s influence once and for all.

As the player enters the world, they will find themselves trapped in a dark, rocky sort of cell. They escape with the help of an apparition and find they are in Coldharbour, Molag Bal’s realm. This acts as a sort of prequel/tutorial, as your first quest is to escape this area to land in the physical world of Tamriel.

Once you enter the world, you wake up on a boat, reminiscent of the beginning of Morrowind, a previous Elder Scrolls title. Upon disembarking, you are set free to adventure, hone the skills of the class you picked at the beginning, and begin quests. Besides the factional war and the main quests, there are many others to choose from, such as dungeon searching and missions to acquire Daedric items. Continue reading


Video Game Development Club Launched

Game landscape

By Aaron Schnoebelen

Video Game Development Club is the newest addition to Tri City Prep’s long list of clubs. This club is centered around developing original video games. The club is led by Mr. Burgess.

This club meets every Monday after school in the Media Center. The goal of the club is for groups of students to each make their own video game by the end of the year.

“I enjoy video game design club,” Kelcie Kruse, junior, said. “Burgess teaches it very well and it is very interactive.

You don’t have to be a computer whiz to join this club. No complex programs are used. Unity, the simple program that the club operates, is a drag-and-drop game maker that is free. The club also uses a 3D modeler called Blender.

“I have always wanted to be a game developer,” Ian Otto, freshman, said. “Video game development is a blast.”

This club offers a lot for people that aren’t into video games, as well. When it comes to making video games, there are a lot more people involved than one may think. To make a proper video game one needs artists, writers, programmers etc. If you are a writer or an artist who is looking for a good club to join, this is a good choice.

Even at this early stage of the club, some students have ideas for what they would like to do.

Jordan Golen, junior, said she is planning to make a shooter based off of her favorite internet comic.  The game entails collecting pieces of a broken key to enter the real game.

Golen also said she is currently working on building an island with a volcano, buildings, and plants.

If you are interested in Video Game Development Club, come join us in the media center on Monday after school.